<Item type="CAmmoProjectileInfo">
          <Name>AMMO_25x59Bmm</Name>
          <Model>w_pi_singleshot_shell</Model>
          <Audio />
          <Slot />
          <AmmoMax value="30" />
          <AmmoMax50 value="100" />
          <AmmoMax100 value="500" />
          <AmmoMaxMP value="30" />
          <AmmoMax50MP value="100" />
          <AmmoMax100MP value="500" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
		  <!-- AmmoSpecialType>Explosive</AmmoSpecialType -->
          <Damage value="0.0" />
          <LifeTime value="60.000000" />
          <FromVehicleLifeTime value="30.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="425.0" />			<!-- LaunchSpeed value="5000.0" / -->
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="10.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>GRENADELAUNCHER</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_grenade_trail</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts</ProjectileFlags>
         </Item>



<Item type="CWeaponInfo">
          <Name>WEAPON_HEAVYSNIPER</Name>
          <Model>w_sr_heavysniper</Model>
          <Audio>AUDIO_ITEM_HEAVYSNIPER</Audio>		<!-- Audio>AUDIO_ITEM_HEAVYSNIPER_MK2</Audio -->
          <Slot>SLOT_HEAVYSNIPER</Slot>
          <DamageType>EXPLOSIVE</DamageType>		<!-- DamageType>BULLET</DamageType -->			<!-- DamageType>FIRE</DamageType -->
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>			<!-- FireType>DELAYED_HIT</FireType -->
          <WheelSlot>WHEEL_SNIPER</WheelSlot>
          <Group>GROUP_SNIPER</Group>
          <AmmoInfo ref="AMMO_25x59Bmm" />
          <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
          <ClipSize value="5" />
          <AccuracySpread value="1.5" />
          <AccurateModeAccuracyModifier value="1.000000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="2.000000" />
          <RecoilErrorTime value="7.000000" />
          <RecoilRecoveryRate value="2.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="300.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="500.0" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.450000" />
          <NetworkHitLimbsDamageModifier value="0.250000" />
          <LightlyArmouredDamageModifier value="5.0" />
          <VehicleDamageModifier value="2.0" />
          <Force value="1000.000000" />
          <ForceHitPed value="1000.000000" />
          <ForceHitVehicle value="2000.000000" />
          <ForceHitFlyingHeli value="1700.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="100.000000" />
              <ForceBack value="50.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="75.000000" />
              <ForceBack value="120.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="1500.0" />
          <ForceFalloffRangeEnd value="2000.0" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="4000.000000" />
          <Penetration value="5.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="425.0" />			<!-- Speed value="5000.0" / -->
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="2.500000" />
          <AnimReloadRate value="0.8" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="1.2" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
            <FlashFx>muz_rpg</FlashFx>
            <FlashFxAlt>muz_minigun_alt</FlashFxAlt>
            <MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
            <MuzzleSmokeFxMinLevel value="0.400000" />
           	<MuzzleSmokeFxIncPerShot value="4.000000" />
            <MuzzleSmokeFxDecPerSec value="0.100000" />
            <ShellFx>eject_sniper_heavy</ShellFx>
            <ShellFxFP />
            <TracerFx>bullet_tracer_railgun</TracerFx>
            <PedDamageHash>BulletLarge</PedDamageHash>
            <TracerFxChanceSP value="34.200000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="10.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="100.000000" />
             <FlashFxLightIntensityMinMax x="83.000000" y="84.000000" />
            <FlashFxLightRangeMinMax x="60.500000" y="70.000000" />
            <FlashFxLightFalloffMinMax x="1736.000000" y="1736.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="0.0500000" />
            <GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
            <GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
            <GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
            <GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
            <GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
          </Fx>
          <InitialRumbleDuration value="200" />
          <InitialRumbleIntensity value="0.800000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="200" />
          <RumbleIntensity value="0.800000" />
          <RumbleIntensityTrigger value="0.950000" />
          <RumbleDamageIntensity value="1.000000" />
          <InitialRumbleDurationFps value="200" />
          <InitialRumbleIntensityFps value="1.000000" />
          <RumbleDurationFps value="200" />
          <RumbleIntensityFps value="1.000000" />
          <NetworkPlayerDamageModifier value="1.390000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="100.000000" />
          <WeaponRange value="2000.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="1500.000000" />
          <DamageFallOffRangeMax value="2000.000000" />
          <DamageFallOffModifier value="0.1" />
          <VehicleWeaponHash />
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
          <AimCameraHash />
          <FireCameraHash />
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="45.000000" />
		  <FirstPersonAimFovMin value="40.000000" />
          <FirstPersonAimFovMax value="60.000000" />
          <FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000" />
          <FirstPersonScopeAttachmentOffset x="-0.00400" y="0.110000" z="-0.043000" />
          <FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025" />
          <FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025" />
          <FirstPersonAsThirdPersonScopeOffset x="0.10" y="0.050000" z="-0.005" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <ZoomFactorForAccurateMode value="10.000000" />
          <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="200" />
          <RecoilShakeAmplitude value="1.5" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.0" />
          <IkRecoilDisplacementScope value="0.0" />
          <IkRecoilDisplacementScaleBackward value="1.0" />
          <IkRecoilDisplacementScaleVertical value="0.4" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.100000" y="0.225000" z="0.600000" />
          <AimProbeLengthMin value="0.575000" />
          <AimOffsetMax x="0.150000" y="-0.225000" z="0.485000" />
          <AimProbeLengthMax value="0.550000" />
  	        <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
		<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
		<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
          <AimOffsetEndPosMinFPSIdle x="-0.474000" y="0.787000" z="-0.316000" />
          <AimOffsetEndPosMedFPSIdle x="-0.334000" y="0.831000" z="0.750000" />
          <AimOffsetEndPosMaxFPSIdle x="-0.376000" y="0.114000" z="1.118000" />
		<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
		<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
		<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
		<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
		<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
		<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
          <TorsoAimOffset x="-0.340000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
          <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
          <ReticuleMinSizeStanding value="0.600000" />
          <ReticuleMinSizeCrouched value="0.500000" />
          <ReticuleScale value="0.025000" />
          <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_HEAVYSNIPER</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_SNIP_HVY</HumanNameHash>
          <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
          <StatName>HVYSNIPER</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Sniper</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_HEAVYSNIPER_CLIP_01</Name>
                  <Default value="true" />
                </Item>
			  </Components>
            </Item>
			<Item>
              <AttachBone>WAPFlshLasr</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_M107_BIPOD</Name>
                  <Default value="true" />
                </Item>
				<!--Item>
                  <Name>COMPONENT_M107_BIPOD2</Name>
                  <Default value="false" />
                </Item-->
              </Components>
            </Item>
            <Item>
              <AttachBone>WAPScop</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_MAX</Name>
                  <Default value="true" />
                </Item>
				<Item>
                  <Name>COMPONENT_AT_SCOPE_LARGE</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_NV</Name>
                  <Default value="false" />
                </Item>
                <Item>
                  <Name>COMPONENT_AT_SCOPE_THERMAL</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
			<Item>
              <AttachBone>gun_gripr</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps IgnoreHelmets ApplyVehicleDamageToEngine IncendiaryGuaranteedChance UseFPSAimIK DisableFPSAimForScope UseFPSSecondaryMotion</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
		  <ArmouredVehicleGlassDamageOverride value="50.0" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="120" />
          <HudSpeed value="10" />
          <HudCapacity value="5" />
          <HudAccuracy value="90" />
          <HudRange value="100" />
          <VehicleAttackAngle value="25.000000" />
          <TorsoIKAngleLimit value="-1.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
		  <ArmouredVehicleGlassDamageOverride value="100.0" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>